科技、设计和验证--Razer设计方法论(一)
2010-11-10 12:08发表
Technology, Design and Validation – the Razer Design Methodology

科技,设计和验证--Razer设计方法论

 

We believe that truly great products are based on technology, designed with extensive human factors and user ergonomic studies and then tested by the top professional gamers. In simpler terms, our own world class scientists and engineers develop cutting edge technology in-house or with partners, design phenomenal products around core Razer technologies – and test the hell out of them in the field with our pro-gamers before we launch them.

我们坚信真正伟大的产品是基于科技的,包含大量人类因素以及人体工程学研究的设计,并由顶级专业玩家测试通过。简而言之,我们这个领域的科学家和工程师围绕着Razer最尖端的科技和独特技术,致力于开发、设计非凡的产品。w118.co_【官方首页】-澳彩网在上市以前,我们会与这个领域的专业玩家经过不断地测试,直到最优秀。

 

Technology First

科技第一

 

We tell it like it is: some can pretend to co-develop products with professional gamers, but gamers don’t develop technology: scientists and engineers do (and ours just happen to gamers as well!).

我们实事求是地说:有人假装与职业玩家共同研发产品,但是玩家不会研发技术:这是科学家和工程师的范畴(然而我们Razer兼顾了这两者既是卓越的设计者又是出色的玩家!)。

 

 

We are the only gaming hardware company in the world with dedicated gaming user interface research and development labs, and our technology and designs are incubated in three dedicated design centers located in facilities in San Francisco, California, Singapore (where we recently announced a US$20M investment just on gaming user interface technologies alone) and Shenzhen.

我们是世界上唯一有着专业游戏用户界面研发实验室的游戏硬件公司,并且我们所有的技术和设计灵感都源自于在3个超凡的设计中心,位于加州旧金山,新加坡(近日,我们将宣布投资2000万美金专注于游戏用户界面技术研发)和深圳。

 

You can’t design user peripherals on marketing speak – you need technology and we work with partners and they provide us their engineering expertise and technology exclusively – ever wonder why we’re always generations ahead compared to our competitors? It’s because they get the tech we have – YEARS after.

你不能只为了迎合对当下的市场需要而为用户设计外设产品--你需要技术,我们与合作伙伴一起工作,并且运用了他们提供给我们专业独到的工程技术w118.co_【官方首页】-澳彩网你永远都不会知道为什么我们会远超竞争对手?那是因为我们引领了科技的潮流。

 

The Razer Mamba was the only gaming mouse with true gaming grade wireless – and its been years since we launched it. Number of Competitors? 0. The Razer Megalodon –utilizing military grade hardware based audio – you don’t get that anywhere else but at Razer. Everyone else? Software driver based audio virtualization and the list goes on.

我们上市很久的Razer曼巴是仅有的真正意义上游戏级无线鼠标,有着无数的竞争对手。Razer巨齿鲨运用军用级音频硬件为基准,软件驱动能还原真实音效等等。除了Razer,绝无仅有。

 

Ever wondered why most gaming companies focus on how they have “co-developed” technology with gamers? It’s because they don’t have any.

有没有想过为什么大多数游戏公司关注于如何与玩家共同发展技术?那是因为他们从未拥有。

 

Design Around the Technology

设计围绕着科技

 

We do extensive designs, ergonomic studies – more so than any other gaming company in the world. On the average we do over 80 models PER product that we ultimately launch.  And we design AROUND the technology that we build – it’s always technology first, then design.

我们大量的设计,符合人体工程学的研究,远多于其他游戏公司。通常而言,在最终产品上市之前,我们会有超过80个的设计模型。我们以我们创造的科技为中心设计产品,并且永远是科技第一,设计第二。

 

 

Take the Razer Naga for example – it’s easy to say “We need more buttons for MMOs!” – but every company that tried that has failed terribly – no one can use their products. You can’t reach their goddamn buttons – why? Fail at ergonomics.

Razer那伽梵蛇为例—“我们需要更多的按键来支持MMO游戏这句话说起来很容易只要任何公司尝试过,都最终惨痛失败没有人能用他们的产品。你无法操作那些该死的按键为什么?因为败在人体工程学上。

 

 

The Razer Naga is by far the world’s number 1 MMO mouse for a good reason – all 17 buttons on it (that you can reach easily) – it’s all about design design design. And we have the best ergonomics designers by far in the world – bar none.

迄今为止,只有一个理由相信Razer那伽梵蛇是全球第一的MMO游戏鼠标,那就是它有着17个按键(你可以轻松操作)这就是设计。无一例外,我们有着全球最佳的人体工程学设计师团队。

 

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